26-Category Analysis (showing 19 with data)
ποΈ Blue = Press Β· π₯ Green = Player Β· Badge = divergence >15 pts
Narrative & WritingPress +18pts24 major30 total
ποΈ “It's a captivating story of conspiracy and murder as rich and dense as its setting, and it's clearly made by a passionate team who have a deep love for the period.”
ποΈ “A beautiful and beautifully-written narrative game that makes masterful use of its early modern setting. One of Obsidian's finest.”
Player Agency & Choice13 major21 total
ποΈ “There's more than one suspect and you're more or less free to pursue who you think dunnit, but whoever you eventually point the finger at has a direct impact on this community in what quickly unravels into a 25-year-long”
ποΈ “Making your choices and watching the ripples spread out over the course of the game's 25-year timespan.”
Pacing & StructurePress +50pts3 major18 total
ποΈ “Your day is structured into segments and talking to people takes up time, creating tension between pursuing leads and managing your investigation.”
ποΈ “There's no ticking clock. Exploring the town and most conversations don't take time at all.”
Art Direction10 major14 total
ποΈ No press data
π₯ “Its art is both gorgeous and incredibly historical. The whole game is presented in the style of medieval manuscript illustrations.”
π₯ “Pentiment is a remarkably earnest love letter to medievalism, Christian theology, and typography, with a really unique art direction and visual style.”
World & Level DesignPress +18pts3 major13 total
ποΈ “Playing Pentiment feels like riffling through the painterly pages of a medieval manuscript, but instead of finding the written gospel of saints and sinners, there are tales of angry farmers, greedy landowners, church sca”
ποΈ “the town which is rendered in an evocative style reminiscent of the era's illuminated manuscripts and woodcuts”
GameplayPress +70pts5 major12 total
ποΈ “The best tool during your investigation is the gift of the gab. Andreas has a sketchbook for noting down investigation leadsβbut the only way you're going to solve this murder is by speaking to the folk of Tassing.”
ποΈ “the game almost always makes it clear when you're about to push time forward and, possibly, sacrifice an opportunity”
ReplayabilityPress +40pts3 major12 total
ποΈ “Pentiment is one of the few mystery games that I really want to play again so I can follow other possible leads I missed on my first playthrough.”
ποΈ “It'll take multiple playthroughs and a lot of different choices to paint a full picture of how all of Tassing's possible suspects really relate to the nobleman's murder.”
Core MechanicsPress +67pts1 major11 total
ποΈ “Your background choices also come into play when trying to pry out juicy bits of information from characters or asking them for favours, like how a passion for occult magic might help you decipher ancient symbols.”
ποΈ “There's the odd minigame including a variation of the card game Lansquenet that I liked so much I lost all of Andreas' money on it but don't be fooled, they're more about taking a break from interrogations than posing a ”
Player ExperiencePress +38pts8 major10 total
ποΈ “Pentiment is an enthralling murder mystery that uses the rich backdrop of 16th-century medieval Europe to masterful effect, forcing me to shred my former list and grab my quill and ink for a rewrite.”
ποΈ “You'll always be left wondering what you might have uncovered if you'd picked option B instead of A, and the game is never so kind as to tell you if you got the right culprit.”
Content & DepthPress +43pts4 major8 total
ποΈ “The love and passion that has gone into researching this period is honestly incredible. While a bit overwhelming at first, there's a wonderful volume of historical information Pentiment holds.”
π₯ “Act 3 wanes compared to the brilliance of the first two acts, and the textbook density can occasionally suck the life out of the prose.”
Audio & Music7 total
ποΈ No press data
π₯ “No voice acting and the music barren with basic sound design.”
π₯ “The music is absolutely striking, if criminally sparse.”
Visual Fidelity2 major4 total
ποΈ No press data
π₯ “This game also utilises an art style to convey settings and themes which I found worked well and looks nice.”
π₯ “The manuscript-like, period-accurate visual design... are impressive, and the distinct look that each and every person in the story has to them is an artistic achievement.”
UI Design3 total
ποΈ No press data
π₯ “conversations as text; I set it to easily readable but still it's hard to read as people talk about everyhting and often”
π₯ “lack of teleportation, or maybe markers to show who has new info or conversation pieces”
World Systems & AI2 major3 total
ποΈ No press data
π₯ “The game talks about religion, class, gender, tragedy, but also festive life and community. It feels alive and human.”
π₯ “Small details make this world feel incredibly real. You might be invited to dinner by a family and notice that, as a guest, you are given bread while there is not enough left for everyone else at the table.”
Onboarding & Tutorial2 total
ποΈ “It's all a bit overwhelming at firstβwhat the times of days are called (Terce, Sext, Nones, Vespers??), who the hell Saint Luke is, what wanderjahre means, the various chambers of a medieval monastery.”
π₯ “An awesome medieval visual novel with interesting choices to make throughout that have an impact on how the game unfolds.”
Progression & Rewards2 total
ποΈ No press data
π₯ “Each chapter builds on the previous in a very natural way. Each one feels like the whole story is over.”
π₯ “The number of actions is limited so you can never get the whole picture.”
Controls & Input1 total
ποΈ No press data
π₯ “walking feeling like such an imprecise chore in particular.”
Accessibility1 total
ποΈ No press data
π₯ “would only recommend to people that like historical settings and don't mind reading as there is no voice acting.”
Value & Price1 total
ποΈ No press data
π₯ “Copped on sale $15aud. It's completely worth it.”
Generated March 02, 2026 Β· Press: articles Β· Player: Steam + Reddit Β· AI (Claude Haiku)