← All games

Pentiment

Obsidian Entertainment Β· Nov 14, 2022
πŸ—žοΈ
Press Score
95%
19 insights
press articles
πŸ‘₯
Player Score
67%
154 insights
Steam + Reddit
πŸ“Š
Steam All-Time
95%
all-time review rating
Very Positive
Mostly Positive
173 total insights from 102 sources
70% combined
Sources Used
YouTube Videospress0 docs Β· 0 insights
Gaming Press Articlespress2 docs Β· 19 insights
Steam Reviewsplayer100 docs Β· 154 insights
Reddit Communityplayer0 docs Β· 0 insights
26-Category Analysis (showing 19 with data)
πŸ—žοΈ Blue = Press Β· πŸ‘₯ Green = Player Β· Badge = divergence >15 pts
Narrative & WritingPress +18pts24 major30 total
πŸ—žοΈ 100%
2 ins.
πŸ‘₯ 82%
28 ins.
πŸ—žοΈ “It's a captivating story of conspiracy and murder as rich and dense as its setting, and it's clearly made by a passionate team who have a deep love for the period.”
πŸ—žοΈ “A beautiful and beautifully-written narrative game that makes masterful use of its early modern setting. One of Obsidian's finest.”
Player Agency & Choice13 major21 total
πŸ—žοΈ 67%
3 ins.
πŸ‘₯ 72%
18 ins.
πŸ—žοΈ “There's more than one suspect and you're more or less free to pursue who you think dunnit, but whoever you eventually point the finger at has a direct impact on this community in what quickly unravels into a 25-year-long”
πŸ—žοΈ “Making your choices and watching the ripples spread out over the course of the game's 25-year timespan.”
Pacing & StructurePress +50pts3 major18 total
πŸ—žοΈ 100%
2 ins.
πŸ‘₯ 50%
16 ins.
πŸ—žοΈ “Your day is structured into segments and talking to people takes up time, creating tension between pursuing leads and managing your investigation.”
πŸ—žοΈ “There's no ticking clock. Exploring the town and most conversations don't take time at all.”
Art Direction10 major14 total
πŸ—žοΈ No press data
πŸ‘₯ 100%
14 ins.
πŸ‘₯ “Its art is both gorgeous and incredibly historical. The whole game is presented in the style of medieval manuscript illustrations.”
πŸ‘₯ “Pentiment is a remarkably earnest love letter to medievalism, Christian theology, and typography, with a really unique art direction and visual style.”
World & Level DesignPress +18pts3 major13 total
πŸ—žοΈ 100%
2 ins.
πŸ‘₯ 82%
11 ins.
πŸ—žοΈ “Playing Pentiment feels like riffling through the painterly pages of a medieval manuscript, but instead of finding the written gospel of saints and sinners, there are tales of angry farmers, greedy landowners, church sca”
πŸ—žοΈ “the town which is rendered in an evocative style reminiscent of the era's illuminated manuscripts and woodcuts”
GameplayPress +70pts5 major12 total
πŸ—žοΈ 100%
2 ins.
πŸ‘₯ 30%
10 ins.
πŸ—žοΈ “The best tool during your investigation is the gift of the gab. Andreas has a sketchbook for noting down investigation leadsβ€”but the only way you're going to solve this murder is by speaking to the folk of Tassing.”
πŸ—žοΈ “the game almost always makes it clear when you're about to push time forward and, possibly, sacrifice an opportunity”
ReplayabilityPress +40pts3 major12 total
πŸ—žοΈ 100%
2 ins.
πŸ‘₯ 60%
10 ins.
πŸ—žοΈ “Pentiment is one of the few mystery games that I really want to play again so I can follow other possible leads I missed on my first playthrough.”
πŸ—žοΈ “It'll take multiple playthroughs and a lot of different choices to paint a full picture of how all of Tassing's possible suspects really relate to the nobleman's murder.”
Core MechanicsPress +67pts1 major11 total
πŸ—žοΈ 100%
2 ins.
πŸ‘₯ 33%
9 ins.
πŸ—žοΈ “Your background choices also come into play when trying to pry out juicy bits of information from characters or asking them for favours, like how a passion for occult magic might help you decipher ancient symbols.”
πŸ—žοΈ “There's the odd minigame including a variation of the card game Lansquenet that I liked so much I lost all of Andreas' money on it but don't be fooled, they're more about taking a break from interrogations than posing a ”
Player ExperiencePress +38pts8 major10 total
πŸ—žοΈ 100%
2 ins.
πŸ‘₯ 62%
8 ins.
πŸ—žοΈ “Pentiment is an enthralling murder mystery that uses the rich backdrop of 16th-century medieval Europe to masterful effect, forcing me to shred my former list and grab my quill and ink for a rewrite.”
πŸ—žοΈ “You'll always be left wondering what you might have uncovered if you'd picked option B instead of A, and the game is never so kind as to tell you if you got the right culprit.”
Content & DepthPress +43pts4 major8 total
πŸ—žοΈ 100%
1 ins.
πŸ‘₯ 57%
7 ins.
πŸ—žοΈ “The love and passion that has gone into researching this period is honestly incredible. While a bit overwhelming at first, there's a wonderful volume of historical information Pentiment holds.”
πŸ‘₯ “Act 3 wanes compared to the brilliance of the first two acts, and the textbook density can occasionally suck the life out of the prose.”
Audio & Music7 total
πŸ—žοΈ No press data
πŸ‘₯ 71%
7 ins.
πŸ‘₯ “No voice acting and the music barren with basic sound design.”
πŸ‘₯ “The music is absolutely striking, if criminally sparse.”
Visual Fidelity2 major4 total
πŸ—žοΈ No press data
πŸ‘₯ 100%
4 ins.
πŸ‘₯ “This game also utilises an art style to convey settings and themes which I found worked well and looks nice.”
πŸ‘₯ “The manuscript-like, period-accurate visual design... are impressive, and the distinct look that each and every person in the story has to them is an artistic achievement.”
UI Design3 total
πŸ—žοΈ No press data
πŸ‘₯ 0%
3 ins.
πŸ‘₯ “conversations as text; I set it to easily readable but still it's hard to read as people talk about everyhting and often”
πŸ‘₯ “lack of teleportation, or maybe markers to show who has new info or conversation pieces”
World Systems & AI2 major3 total
πŸ—žοΈ No press data
πŸ‘₯ 100%
3 ins.
πŸ‘₯ “The game talks about religion, class, gender, tragedy, but also festive life and community. It feels alive and human.”
πŸ‘₯ “Small details make this world feel incredibly real. You might be invited to dinner by a family and notice that, as a guest, you are given bread while there is not enough left for everyone else at the table.”
Onboarding & Tutorial2 total
πŸ—žοΈ 100%
1 ins.
πŸ‘₯ 100%
1 ins.
πŸ—žοΈ “It's all a bit overwhelming at firstβ€”what the times of days are called (Terce, Sext, Nones, Vespers??), who the hell Saint Luke is, what wanderjahre means, the various chambers of a medieval monastery.”
πŸ‘₯ “An awesome medieval visual novel with interesting choices to make throughout that have an impact on how the game unfolds.”
Progression & Rewards2 total
πŸ—žοΈ No press data
πŸ‘₯ 50%
2 ins.
πŸ‘₯ “Each chapter builds on the previous in a very natural way. Each one feels like the whole story is over.”
πŸ‘₯ “The number of actions is limited so you can never get the whole picture.”
Controls & Input1 total
πŸ—žοΈ No press data
πŸ‘₯ 0%
1 ins.
πŸ‘₯ “walking feeling like such an imprecise chore in particular.”
Accessibility1 total
πŸ—žοΈ No press data
πŸ‘₯ 0%
1 ins.
πŸ‘₯ “would only recommend to people that like historical settings and don't mind reading as there is no voice acting.”
Value & Price1 total
πŸ—žοΈ No press data
πŸ‘₯ 100%
1 ins.
πŸ‘₯ “Copped on sale $15aud. It's completely worth it.”
Generated March 02, 2026 Β· Press: articles Β· Player: Steam + Reddit Β· AI (Claude Haiku)