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Hell is Us

Rogue Factor Β· Sep 4, 2025
πŸ—žοΈ
Press Score
54%
13 insights
press articles
πŸ‘₯
Player Score
49%
230 insights
Steam + Reddit
πŸ“Š
Steam All-Time
87%
all-time review rating
Very Positive
Negative
243 total insights from 101 sources
49% combined
Sources Used
YouTube Videospress0 docs Β· 0 insights
Gaming Press Articlespress1 docs Β· 13 insights
Steam Reviewsplayer100 docs Β· 230 insights
Reddit Communityplayer0 docs Β· 0 insights
26-Category Analysis (showing 24 with data)
πŸ—žοΈ Blue = Press Β· πŸ‘₯ Green = Player Β· Badge = divergence >15 pts
Narrative & Writing17 major30 total
πŸ—žοΈ 50%
2 ins.
πŸ‘₯ 54%
28 ins.
πŸ—žοΈ “Hell is Us is a meditation on the horrors and futility of war, and how history inevitably repeats itself. The use of imagery from modern - and very current - warfare lends the game shocking relevance.”
πŸ—žοΈ “The issue with the plot, though, is Remi himself. Besides searching for his family, he prescribes to the 'boring white guy in a jacket' school of protagonists. He barely speaks and rarely comments on his discoveries.”
World & Level DesignPlayers +25pts10 major30 total
πŸ—žοΈ 50%
2 ins.
πŸ‘₯ 75%
28 ins.
πŸ—žοΈ “Demonic entities shift across muddy trenches and urban streets licked by flames; tanks lay abandoned half-submerged in marshy wasteland; and innocent (or sometimes not so innocent) citizens are caught in the crossfire.”
πŸ—žοΈ “The lack of map becomes more of an issue during dungeons. These take the form of underground crypts, ancient temples, scientific facilities, each labyrinthine and filled with locked pathways.”
Core MechanicsPress +56pts9 major28 total
πŸ—žοΈ 100%
1 ins.
πŸ‘₯ 44%
27 ins.
πŸ—žοΈ “Rogue Factor has chosen not to include signposting and not to provide a map, meaning players must use visual and audio clues to explore each individual zone, listen carefully to conversations, and sniff out potential lea”
πŸ‘₯ “NOT Soul-like or killing monster action game BUT proper puzzle game. You will need pen and paper next to you writing things down so progress the main story.”
Combat & ActionPlayers +42pts5 major27 total
πŸ—žοΈ 0%
1 ins.
πŸ‘₯ 42%
26 ins.
πŸ—žοΈ “Hell is Us features shallow combat that, collectively, is hostile to play.”
πŸ‘₯ “Battle system is like Nioh, but not with stamina recovery but with health recovery. If you don't tab that butten in the middle of a fight with right timing, you surely gonna keep dying.”
Player ExperiencePress +17pts5 major13 total
πŸ—žοΈ 100%
1 ins.
πŸ‘₯ 83%
12 ins.
πŸ—žοΈ “From the off I was utterly absorbed in Hadea, with this design choice forcing me to play in a far more attentive way than usual, focused deeply on each detail.”
πŸ‘₯ “I'm enjoying this, has an intriguing story that is driving me to keep playing, the combat is fun with what I think to be a fun healing mechanic.”
GameplayPlayers +50pts7 major11 total
πŸ—žοΈ 0%
1 ins.
πŸ‘₯ 50%
10 ins.
πŸ—žοΈ “Hell is Us is at times a mapless nightmare of abstruse puzzles, confusing menus and shallow combat that, collectively, is hostile to play.”
πŸ‘₯ “the world and the setting are quite interesting with surprisingly deep lore, nice characters...But all the good stuff is totally undermined by the gameplay.”
Pacing & StructurePlayers +20pts5 major11 total
πŸ—žοΈ 0%
1 ins.
πŸ‘₯ 20%
10 ins.
πŸ—žοΈ “There's a fine line between cryptic and tedious that the studio doesn't always balance.”
πŸ‘₯ “I got tired of the puzzles in the last half of the game. And the combat somehow got worse, my character would just sit there for a few seconds taking hits.”
UI DesignPlayers +33pts5 major10 total
πŸ—žοΈ 0%
1 ins.
πŸ‘₯ 33%
9 ins.
πŸ—žοΈ “Bold design decisions by developer Rogue Factor result in a mapless nightmare of abstruse puzzles and confusing menus.”
πŸ‘₯ “It lacks a traditional map and a quest objective section. While there are notes, they can be confusing, at least they were for me.”
Onboarding & Tutorial3 major9 total
πŸ—žοΈ No press data
πŸ‘₯ 33%
9 ins.
πŸ‘₯ “You will not progress in this game if you can't solve puzzles.”
πŸ‘₯ “Players need to read, understand, and memorize information, which is not typical in other games.”
Progression & Rewards1 major9 total
πŸ—žοΈ No press data
πŸ‘₯ 22%
9 ins.
πŸ‘₯ “Combat got super broken with buildsβ€”from normal difficulty to super easy if you do certain builds, then back to hard if enemies group up.”
πŸ‘₯ “There are only four weapons in this game. FOUR! All of them are simply archetypes.”
Content & Depth4 major9 total
πŸ—žοΈ No press data
πŸ‘₯ 11%
9 ins.
πŸ‘₯ “More enemy variety is sorely needed for this to be a truly enjoyable experience past the mid-way point”
πŸ‘₯ “Enemies also lack variety. By the time you reach the third area, you've already seen everything.”
Audio & Music1 major9 total
πŸ—žοΈ 100%
1 ins.
πŸ‘₯ 88%
8 ins.
πŸ—žοΈ “Hell is Us is a masterpiece in mood, and much of that comes down to its score - or, more of a soundscape, really - from composer Stephane Primeau. It lends the game such a heady, oppressive atmosphere.”
πŸ‘₯ “Most of the game is voice-acted, i would say 99%. And it's done really well.”
Technical Performance3 major8 total
πŸ—žοΈ No press data
πŸ‘₯ 25%
8 ins.
πŸ‘₯ “keeps crashing for me probably got less than an hour in the game, i try everything to fix it and still doesn't work waste of my time.”
πŸ‘₯ “The result is a visually outdated, technically underwhelming experience that does not justify its engine, its release date, or the expectations of players.”
Art Direction4 major8 total
πŸ—žοΈ No press data
πŸ‘₯ 88%
8 ins.
πŸ‘₯ “The textures are poor, I play on ultra settings. Character animation is even worse!”
πŸ‘₯ “Engaging, with a well executed visually stunning aesthetic and a fun story for you to unravel.”
Visual Fidelity1 major7 total
πŸ—žοΈ No press data
πŸ‘₯ 86%
7 ins.
πŸ‘₯ “The game is already released! It runs on a cutting-edge engine, and yet the graphics look embarrassingly outdated.”
πŸ‘₯ “The graphic and level design are very good.”
Player Agency & ChoicePress +75pts2 major5 total
πŸ—žοΈ 100%
1 ins.
πŸ‘₯ 25%
4 ins.
πŸ—žοΈ “On his journey, Remi meets characters on all sides - religious zealots, soldiers, desperate refugees, innocent bystanders - but never takes a stance. There are good and bad people everywhere: everyone suffers, everyone d”
πŸ‘₯ “I prefer character customization in my soulslike games, or at the very least, gender selection would be nice.”
World Systems & AI3 major5 total
πŸ—žοΈ No press data
πŸ‘₯ 80%
5 ins.
πŸ‘₯ “The side quests are great and honestly rewarding.”
πŸ‘₯ “You can pretty much pick a direction and go. You will always find something at the end of the road.”
Controls & Input2 major4 total
πŸ—žοΈ No press data
πŸ‘₯ 0%
4 ins.
πŸ‘₯ “Poor controls: you can't swim, climb, jump or even run.”
πŸ‘₯ “Combat controls can be uncooperative. For example, there is a delay when trying to lock on a target, switching to a newly spawned enemy is a coin toss, blocking might fail due to bad positioning.”
Monetization4 total
πŸ—žοΈ No press data
πŸ‘₯ 0%
4 ins.
πŸ‘₯ “Deluxe edition upgrade is only available on console, no option on steam.”
πŸ‘₯ “If you want to unlock some of the absolute worst in-game cosmetics I've ever seen. Do you want your character to wear a red, yellow, or blue baseball cap?”
ReplayabilityPress +100pts2 total
πŸ—žοΈ 100%
1 ins.
πŸ‘₯ 0%
1 ins.
πŸ—žοΈ “It has all the makings of a cult classic. But I believe it may prove too divisive for some.”
πŸ‘₯ “I hope they make a sequel to this that has more content and more replay-ability.”
Accessibility1 total
πŸ—žοΈ No press data
πŸ‘₯ 0%
1 ins.
πŸ‘₯ “the fear of water is a bit annoying, and that you can't remove humans from existence.”
Crafting & Economy1 total
πŸ—žοΈ No press data
πŸ‘₯ 0%
1 ins.
πŸ‘₯ “Dropping pre-upgraded weapons that are only two levels away from maxing out is just a slap in my face and overall makes the forge rather useless.”
Updates & Developer Support1 total
πŸ—žοΈ No press data
πŸ‘₯ 0%
1 ins.
πŸ‘₯ “Too bad the marketing was so poor. probably one of the best games I've ever played.”
Value & Price1 total
πŸ—žοΈ No press data
πŸ‘₯ 100%
1 ins.
πŸ‘₯ “I would suggest waiting for a deep sale, because you will find a common theme with many of the negative reviews.”
Generated March 02, 2026 Β· Press: articles Β· Player: Steam + Reddit Β· AI (Claude Haiku)