26-Category Analysis (showing 22 with data)
๐๏ธ Blue = Press ยท ๐ฅ Green = Player ยท Badge = divergence >15 pts
Narrative & Writing21 major24 total
๐๏ธ “The skill system is some of the highest quality writing in Disco Elysium. These 24 distinct voices all rattling around.”
๐๏ธ “Disco Elysium confronts most every issue you can think of with admirable candour, and with a broadly non-judgemental presentation of different ideologies or points of view.”
Player Experience11 major16 total
๐๏ธ No press data
๐ฅ “Disco Elysium is sad at times, and when it wants to be it truly creates those emotions perfectly.”
๐ฅ “It's an interactive battle against your own intrusive thoughts and the best scenes appear when you stop trying to win and start trying to EXIST.”
Player Agency & ChoicePress +22pts9 major12 total
๐๏ธ “Skills can also be modified by the clothes you wear, your previous actions, and so on. Different skill again.”
๐๏ธ “The beauty of the game is how you can remould this grotesque lump of sin into something else entirely.”
Core MechanicsPress +40pts4 major9 total
๐๏ธ “I would happily fall to my knees and propose marriage to the skill system right now... The 24 of them are divided into four sets of six, under Intellect, Psyche, Physique and Motorics.”
๐๏ธ “The skill checks are often capricious, so I found myself crossing my fingers with every attempt, but it can sometimes be more interesting when you piss them right up the wall rather than pass with flying colours.”
Art Direction5 major8 total
๐๏ธ No press data
๐ฅ “The skills' portraits are esspecially amazing, the simultanious expression of what they mean and how the skills act is beautifully done.”
๐ฅ “Unique visuals, iconic music and excellent writing make this game the gem that it is.”
Content & Depth5 major7 total
๐๏ธ “It will be beloved -- absolutely beloved -- by many because it scratches a particular itch that has been left to prickle for years, and does it very well and with undeniable style.”
๐๏ธ “Disco Elysium is a detective RPG of improbable depth. It's part Planescape: Torment, part police procedural, part psychodrama.”
Pacing & StructurePlayers +40pts6 total
๐๏ธ “by the end I found myself killing time by endlessly repeating conversations I'd already had. You're not allowed to go to bed until 9pm.”
๐ฅ “The game's wordy and paced a little weirdly. that being said it was not quite the problem for me.”
Replayability6 total
๐๏ธ “I'll almost certainly replay it at least once more again... In my second playthrough I decided I'd joined the Remote Viewers Division of the police.”
๐ฅ “Never gave it a fair enough shake on my first playthrough, and I regret that. Great game!”
Updates & Developer Support3 major6 total
๐๏ธ No press data
๐ฅ “The company is not great and โฅโฅโฅโฅโฅโฅ over some of the lead creatives, including Robert Kurvitz the lead writer.”
๐ฅ “Great game, horrible studio. Please don't support them.”
GameplayPress +17pts1 major5 total
๐๏ธ “Even the movement of time over an in-game day is tied to you clicking through descriptions and dialogue... The faster you read, the faster you'll get through the game.”
๐๏ธ “A cavalier attitude can lead to interesting, unexpected things: an example of how well Disco Elysium caters to different play styles.”
Audio & Music2 major5 total
๐๏ธ No press data
๐ฅ “a game sounding amazing is worth its weight in not gold but in the very matter that makes up reality.”
๐ฅ “I found to be of little issue with how well the game is voice acted.”
Monetization4 major5 total
๐๏ธ No press data
๐ฅ “Please, no matter how much I praise this game, do not buy it. Pirate, it's rather easy.”
๐ฅ “I'd recommend getting this on deep discount or somewhere in the Caribbean because of the incredibly crappy things done by the publisher”
Onboarding & Tutorial1 major4 total
๐๏ธ No press data
๐ฅ “Statistically, most players quit before unlocking a single achievement. It's possible to complete the game without unlocking any, but it's likely to unlock the first one ~7 hours into the journey.”
๐ฅ “It is an exceptional way for people who never read a book to start doing that”
World & Level Design3 major4 total
๐๏ธ No press data
๐ฅ “Every street feels lived in. Every building feels tired. Every conversation carries the weight of history.”
๐ฅ “Every minuscule detail is fleshed out and fits perfectly into the game to build a memorable and interactive world. One of a kind.”
Technical Performance4 total
๐๏ธ No press data
๐ฅ “The body from pier glitched and do not removed for a days.”
๐ฅ “Fast travel rarely works โ When min-maxxing your stats, you'll be double-checking your clothes for their bonuses every time”
Progression & RewardsPress +100pts1 major3 total
๐๏ธ “The Thought Cabinet is a collection of ideas which you pick up from interactions in the world. Ruminating on them will Internalise them, which can, in turn, give you more bonuses or negatives.”
๐๏ธ “As you play you earn experience points that let you upgrade any skills you like, allowing you to sculpt your character further.”
UI Design2 total
๐๏ธ No press data
๐ฅ “Some stats-based interactions don't show up properly, forcing you to reload occasionally”
๐ฅ “I can't chose wich boot i wanna wear after i picked up both”
Combat & Action1 total
๐๏ธ No press data
๐ฅ “Walupun ini game RPG, tetapi tidak ada combat yang penuh aksi seperti RPG pada umumnya. Yang ada, malah pertarungan batin”
Controls & Input1 total
๐๏ธ No press data
๐ฅ “Controls are a bit wonky too.”
World Systems & AI1 major1 total
๐๏ธ No press data
๐ฅ “You start the game thinking you're solving a murder. YOU END UP DISCOVERING AN ENTIRE CIVILIZATION.”
Visual Fidelity1 major1 total
๐๏ธ No press data
๐ฅ “The visuals of Disco Elysium are impeccable, both overall in its open world and in each individual portrait.”
Value & Price1 total
๐๏ธ No press data
๐ฅ “definitely a game that I'd recommend either buying off a third party seller or buying it during a massive sale”
Generated March 02, 2026 ยท Press: articles ยท Player: Steam + Reddit ยท AI (Claude Haiku)